Yah that opening post was kinda poorly put out. So after more thinking on it I have the system I would be running this behind pretty much down. I'm just not sure if it's unfair towards the player which is something that will come out in the playing.

Character creation:
Your character will have 4 stats, Strength, Magic, Cunning, And Stamina

Strength is better called combat sometimes, it is a way your character deals with monsters in their path. If your creative with your decisions on use of the stat you can even use str to get around some traps.

Magic - Is the stat behind magic, as with Str it is also a combat based stat. There will be possibly utility options but most all spells in this world are offensive or defensive in nature. Flight and other forms of utility magic are extremely rare.

Cunning - Your characters street smarts, or better put your ability to deal with things that tax the mind and intuition. Think of it as your ability to find paters in riddles and deal with traps.

Finally

Stamina - Your general stat, is determined your ability to withstand objects and creatures changing you. As well as your ability to withstand mental and physical attacks. Stamina of one gives you 2 wounds to take in combat, each point past the first gives another wound.

Each character's stats all start at one and you are given 6 points to allocate between them as you see fit. The common build option would be to make your stamina, cunning, and either str or magic equal. But all builds are possible, what ever flavor your character needs is workable here.

Challenges - The Meat and Potatoes of the game

This is where the game happens, your character will proceed through the tower and meet challenges. they can be anything form a arrow trap, or a pack of monsters, to a mage trying to domination your heroin. Each of these challenges will have a stat associated with them. Either Cunning, Str, or Magic, generally there are multiple ways past a challenge but not always.

Challenges will appear to the player as such, [Cunning - 2]

This means this is a challenge of your character cunning, or your cunning to think up new ways to solve it using other stats. The number next to it is your successes required. Example time

Take Caitlin for example her cunning is 3 and she comes upon this challenge, she gets 3d6 to get 2 successes. Depending upon the difficulty of the challenge getting a success is more or less challenging. Unfortunately your character is not told the difficulty, some things need to be kept to the DM. For Easy Challenges a success is gained upon the roll of a 3-6, for medium it is 4-6, and hard it is 5-6.

So back to our example if our heroin rolls a 3,5,4 on her 3d6 then if it is medium or easy she passes, if it is a hard challenge she failed by one. Meaning she takes an attack from the challenge. For the sake of example we'll say it was a hard challenge and she is taking an attack.

The trap or what ever else rolls a d6 for each Success the heroin failed to get, in this case one. Her Stamina is 2 low for a heroin but there. Since the stamina of the heroin and the challenge rating is the same (2=2) then the roll for the heroin to take a wound is 4-6. If your Stamina is higher then the rating then it becomes 5-6, if your stamina is lower then 3-6. The challenges difficulty does not effect how easily it wounds you, just how often it gets to roll to attempt to wound you.

The final point is leveling up, with each challenge beaten you obtain EXP, the exp for the challenge is equal to the CR of the challenge, in the example it was 2. Multiplied by the difficulty, if it was an easy challenge then it is x1, if it's medium then x2, and hard challenges are x5. You need your level times ten to gain an level. So if the heroin beat this challenge it would give her 10 exp (2x5=10) therefor she would level up. Resetting her wounds back to the maximum number and giving her 2 stat points to spend. But she can not spend any more then one point in any stat each level.

So in layman's terms it means every level two stats of your choice get a +1.

That a bit easier to understand? Also just so your aware this would be beta of this system I'm trying. SO I'm not sure if your gonna be massively over powered or horribly underpowered. It's just something we'll find out as it goes, again character death or capture is possible but if you want to I'm more then willing to restart at the beginning and have you go in with a new heroin or you can reset completely and keep the same one. Anyways anyone interested?

For ease of me getting this system working, I would prefer female characters in the system. Sorry for any of you wanting to roll a guy into it, I just find it easier to RP monsters on females then the other way around. Anyways if your interested poke me here if you have questions feel free to ask them as well.